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8/29/2012

Windows 8 Free Download

Windows 8 is the codename for the upcoming version of Microsoft Windows that follows, it is a bold shift from Windows 7 and represents Microsoft’s new direction. but now Windows 8 is under development, We don’t know when the windows 8 will be released, but we can experience the Windows 8 beta version, to feel and outlook the next-generation Microsoft Windows System:Windows 8, Here we will share the lastest Windows 8 download, you can Downlaod  it free  from  www.muhammadmukaram.blogspot.com

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Windows 8 works great on the same hardware that powers Windows 7:


Processor: 1 gigahertz (GHz) or faster

RAM: 1 gigabyte (GB) (32-bit) or 2 GB (64-bit)


Hard disk space: 16 GB (32-bit) or 20 GB (64-bit)


Graphics card: Microsoft DirectX 9 graphics device with WDDM driver

How to install Windows 8
DOWNLOAD Windows 8 from www.muhammadmukaram.blogspot.com and convert an ISO file to a DVD in Windows 7 is to use Windows Disc Image Burner. On a PC running Windows XP or Windows Vista, a third-party program is required to convert an ISO file into installable media—and DVD burning software often includes this capability. One option is the USB/DVD download tool provided by the Microsoft Store.

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With NOD32 Antivirus 5.0.95.0, you are protected at the highest level while you work online, social network, download files, play online games or exchange data via removable media. NOD32 Antivirus utilizes multiple layers of detection and unique cloud technology to keep out threats and block all potential attacks vectors. Cybercriminals are stopped dead in their tracks before they can compromise your system and exploit sensitive personal information. Whether you just want to deploy it and forget it or tweak the settings, NOD32 is the right choice for you. Designed to put all needed actions at your fingertips, the graphical user interface with customization options puts you in control and keeps you up-to-date on important events.
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Grand theft auto San Andreas Download Free Full Version



GTA: San Andreas is due out in October 2004 for the PS2. An XBox version has not been annouced. A PC version is expected after the PS2 release. Probably around six months after the PS2 release if things go like the previous releases. Here is a random bulleted list of features gathered from various articles:

First off, San Andreas will be an entire state, not just a single city. Within San Andreas there will be three cities, Los Santos (Los Angeles), San Fierro (San Francisco), and Las Venturra (Las Vegas).
San Andreas will be larger than any previous GTA game by far, clocking in at four to six times larger then any of the previous games in the series.
Moving from one city to another will be seamless as you'll actually travel through the countryside to reach each of your destinations.
The game engine will allow for much more varied and detailed environments than any of the previous GTA titles. Graphics updates include real time reflections on cars, windows, mirrors, etc., radial lighting, soft shadowed lighting for indoor environments, and separate models for day and night for added detail.
GTA: SA will feature interior locations for the "vast majority of the buildings." These locations will also serve as more than just a save location opening the way for "new types of gameplay" like robbery.
Purchasing property and GTA: SA will be more fleshed out, allowing you not only to buy but also to build (probably scripted and not free form but cool nonetheless).
GTA: SA is based in the early 90's, opening the game up for some intense gang warfare.
As usual Rockstar will be going all out on the voice acting. No confirmations thus far, but it has been rumored that Dave Chappelle may make an appearance.
Radio stations will still be in place and you can bet that Rockstar will use an even larger catalog of music. With three different cities to choose from we'll probably see different sets of radio stations in different cities further expanding the play list.
GTA: SA will tie in with the rest of the GTA series, featuring cameos from previous characters and borrowing plot points to further expand the GTA universe.
The new AI system in GTA: SA should keep things interesting with each ped reacting more intelligently to their surroundings (really this time). Peds will also have expanded dialogue. The AI system also ties into a dynamic difficultly system that changes the difficulty based on your performance, making it easier or more challenging depending on your skill level.
Gangs, Los Angeles, and the 90's go hand in hand (in hand) and GTA: SA will reflect this with the ability to recruit a gang to accompany you on some missions. Get in a car with some of your gang members and you'll be able to take the phrase "drive-by" to a whole new level. The gang recruitment wont stop there, you'll actually get into "running and commanding a criminal organization." As always this system will be intuitive enough to avoid any troublesome micro management.
Mini games will make a reappearance, but as with everything else in GTA: SA, they will be refined and expanded upon.
Rather than only using missions to push the story forward, GTA: SA's plot and your location within that plot will always affect what you are doing, regardless of if you're on a mission or not. Everything you do in the game will tie in.
Burglary will be more prominent in GTA: SA, but will require lots of skill, planning, and preparation.
As you change your location within the game the gameplay will change along with you, allowing different activities in different locations. One example would be gambling in Las Venturra.
There are hundreds of skills to acquire in the game and just about every mission will have you doing something new.
GTA: SA will be the first GTA to feature the need for food. Depending on how you eat and what you do you'll see your character get fatter or thinner which then ties into your stamina meter and actually effects other ped's reaction to you (FAT BASTARD!). Getting fatter will have its consequences and will make some missions more difficult. This actually cuts both ways because you can also go to the gym and improve your physical condition, increasing your strength, speed, and changing your character model.
Targeting and control in third person games has always been an issue, but Rock star has some interesting solutions that have yet to be revealed. Dan Houser's advice is to play the shooting levels in Manhunt to get any idea of what they have in mind.
Character control will be more varied, allowing for swimming, multiple combat stances, and attack styles.
GTA: SA will feature a "s---load of weapons" all of which will reflect the real world weaponry of the early 90'. All the weapons in the game will have their own unique feel and you'll also be able to double up on the pistols using one in each hand.
Animation will also be refined with rag doll physics and location based hit detection.
The vehicle physics engine has been further tweaked but nothing specific was mentioned.
New forms of transportation will be introduced in San Andreas, but the only one mentioned was the bicycle. Apparently you'll be able to speed up by mashing buttons. Ahh the days of Track and Field :) ...
You may or may not be able to build and/or run a casino. Game spy is reporting that Rock star has yet to confirm or deny this feature regardless of what is being reported elsewhere. Casino's will be in there, but the player involvement with them is still any ones' guess.
Rock star is still being quoted as saying GTA:SA will be four, five, or even six times bigger then any of the previous games in the GTA series. They also repeat the report that there will be some sort of mountain in the game and it takes a one minute game time helicopter ride to get to the top. They also mention that you may be able to ride your bike all the way down.
Game spy confirms that GTA:SA will definitely be set in the early 90's
Graphical improvements include, impact animation, rag doll physics, independent day and night models for extra detail and more realistic lighting, Manhunt style game play with different approaches to different missions (stealth, run and gun, etc), and new Manhunt style targeting system with better indication as to how much damage any given target can take (it's beginning to sound like Manhunt was a proving ground to test out some of R*'s ideas for GTA :) ). GTA:SA might also include real time reflections on cars and other surfaces, realistic shadowing using radial lighting, and six times the draw distance of any of the previous games in the series.
No load times for outdoor settings, but moving indoors will incur a modest load time.
New vehicles include bicycles (you're rumored to start the game with a bike) and other off-road vehicles like a quad-runner. It's also rumored that cops will have the added ability to grab on to your car and we might also see some CHiPs style motorcycle cops joining in on the chase.
GTA:SA will feature a new and improved driving system that is rumored to net us more control and realism. Rock star is all about balancing fun and realism so this should be an improvement rather than a hindrance.
Swimming will finally make an appearance in GTA allowing you to swim away from any vehicular mishaps. This should be a welcome addition as long as they don't go nuts with the swimming missions.
Gang warfare will make up about 15% of GTA:SA's game play.
As mentioned previously you will be able to perform robberies (house robberies and otherwise) but with serious consequences.
GTA:SA will be adding to VC's ability to change outfits by adding the ability to change hairstyles as well. If you end up with a bad haircut then you can expect to hear some trash talk from the peds. This goes along with the fact that peds will react to your appearance with appropriate insults or compliments. Just like changing clothes in VC, changing hairstyles in SA will help you lower or eliminate your wanted level.
Once again, you can get fat or fit in GTA:SA, which will directly effect your endurance in the game.
The peds in GTA:SA are supposed to be smarter this time around. I know, we've heard this exact same line before, hopefully it's for real this time.
Music will obviously be a big part of GTA:SA and you can bet that Rock star's preference for Sony's PS2 will net them access to Sony's music licenses.

Trailer






8/28/2012

Grand theft auto Killer City Download free Full Vesion


Welcome to GTA Killer City

Having just made it back onto the streets of Liberty City after a long stretch in maximum security, Tommy Vercetti is sent to Killer City by his old boss, Sonny Forelli. They were understandably nervous about his re-appearance in Liberty City, so a trip down south seemed like a good idea. But all does not go smoothly upon his arrival in the glamorous, hedonistic metropolis of Killer City. He's set up and is left with no money and no merchandise. Sonny wants his money back, but the biker gangs, Cuban gangsters, and corrupt politicians stand in his way. Most of Killer City seems to want Tommy dead. His only answer is to fight back and take over the city himself.

From the decade of big hair, excess and pastel suits comes a story of one man's rise to the top of the criminal pile as Grand Theft Auto returns to the PlayStation®2 computer entertainment system this October. Killer City is a huge urban sprawl ranging from the beach to the swamps and the glitz to the ghetto, and is the most varied, complete and alive digital city ever created. Combining non-linear gameplay with a character driven narrative, you arrive in a town brimming with delights and degradation and are given the opportunity to take it over as you choose.

As a major gateway to South America and the Caribbean and attracting migrants, Killer City is brimming with diverse characters, so there's a friend for everyone. It is a sociable place and the new guy in town is sure to meet all manner of friendly people in the sunshine capital of America. Athletes, pop stars, real estate developers, politicians, trailer trash, everyone is moving to Killer City to find out what makes it the number one growth city in America. But, as Tommy quickly finds out, trust is still the rarest of commodities.

Killer City offers vehicular pleasures to suit every taste. For the speed enthusiast, there's high-performance cars and motorbikes. For the sportsman, a powerboat or a golf buggy lets you enjoy the great outdoors. For those that need that sense of freedom and escape, why not charter a helicopter and see the beauty of Killer City from the air?
As the party capital of America, you would expect your ears to be seduced by a host of sultry melodies and pumping beats, but the city is truly rocking. You'll be AMAZED as you sweep through Killer City's FM dial. If you are feeling like trouble, you can tune into some driving rock, or some crucial electro, or maybe you want to slow down with some sweet soul, and there will always be some great romantic anthems if you want to really take your mind off things.
For the action man, or outdoors type, there's tons of fun things to do and adventures to be had… guaranteed. For the secretive or creepy type, Killer City is full of surprises, a place where you'll constantly be surprised by the vivacious, fun-loving types who live there and the things you can discover.
Trailer:


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Grand theft auto vice city free download


Welcome to Vice City and welcome to the 1980s. Having just made it back onto the streets of Liberty City after a long stretch in maximum security, Tommy Vercetti is sent to Vice City by his old boss, Sonny Forelli. They were understandably nervous about his re-appearance in Liberty City, so a trip down south seemed like a good idea. But all does not go smoothly upon his arrival in the glamorous, hedonistic metropolis of Vice City. He's set up and is left with no money and no merchandise. Sonny wants his money back, but the biker gangs, Cuban gangsters, and corrupt politicians stand in his way. Most of Vice City seems to want Tommy dead. His only answer is to fight back and take over the city himself.
From the decade of big hair, excess and pastel suits comes a story of one man's rise to the top of the criminal pile. Vice City is a huge urban sprawl ranging from the beach to the swamps and the glitz to the ghetto, and is the most varied, complete and alive digital city ever created. Combining non-linear gameplay with a character driven narrative, you arrive in a town brimming with delights and degradation and are given the opportunity to take it over as you choose.
As a major gateway to South America and the Caribbean and attracting migrants, Vice City is brimming with diverse characters, so there's a friend for everyone. It is a sociable place and the new guy in town is sure to meet all manner of friendly people in the sunshine capital of America. Athletes, pop stars, real estate developers, politicians, trailer trash, everyone is moving to Vice City to find out what makes it the number one growth city in America. But, as Tommy quickly finds out, trust is still the rarest of commodities.
Vice City offers vehicular pleasures to suit every taste. For the speed enthusiast, there's high-performance cars and motorbikes. For the sportsman, a powerboat or a golf buggy lets you enjoy the great outdoors. For those that need that sense of freedom and escape, why not charter a helicopter and see the beauty of Vice City from the air?
As the party capital of America, you would expect your ears to be seduced by a host of sultry melodies and pumping beats, but the city is truly rocking. You'll be AMAZED as you sweep through Vice City's FM dial. If you are feeling like trouble, you can tune into some driving rock, or some crucial electro, or maybe you want to slow down with some sweet soul, and there will always be some great romantic anthems if you want to really take your mind off things.
For the action man, or outdoors type, there's tons of fun things to do and adventures to be had guaranteed. For the secretive or creepy type, Vice City is full of surprises, a place where you'll constantly be surprised by the vivacious, fun-loving types who live there and the things you can discover.



System Requirements:
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RAM= 512MB

Graphics Card= 64MB


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Harry Potter and the Goblet of Fire PC Game Download Free


Harry Potter and the Goblet of Fire Harry, Ron, and Hermione are back in Harry Potter and the Goblet of Fire, a game based on J.K. Rowling's fourth book.
As Harry Potter, Ron Weasley, and Hermione Granger enter their fourth year at Hogwarts School of Wizardry and Witchcraft, new challenges await them, both "professional" and personal. The Harry Potter and the Goblet of Fire video game sticks strictly to the adventure aspects of the story, never touching upon the sticky relationship drama that makes up key subplots in the novel and the film. You'll still have plenty to do in the game, though: Guide the trio of young wizards through various locales, fight magical creatures, solve puzzles, and usher Harry through the Triwizard Tournament challenges just before a climactic showdown with Lord Voldemort himself. Though the collection aspects of the game are a drag at times, The Goblet of Fire still does enough to keep Potter fans engaged throughout.
Harry, Ron, and Hermione are back in the newest Harry Potter video game.
The Goblet of Fire makes a few departures from the last game in the series, The Prisoner of Azkaban. You still play as Harry, Ron, and Hermione, but the three don't have unique abilities anymore. You also can't switch between them during a mission in The Goblet of Fire. But you'll still solve plenty of environmental puzzles using each character's standard, context-sensitive charm spells. Cast a charm in the direction of a boulder and you'll lift it with a wingardium leviosa spell. Cast it in the direction of a fire, and your character will automatically do an aqua eructo charm to conjure a stream of water for dousing the flame. Carpe retractum (for opening gates) and herbivicus (for causing plants to bloom) are other context-sensitive charms used in the game. The puzzles you need to solve are usually fairly obvious. For example, while exploring the greenhouses of Hogwarts, you may need to use carpe retractum to pull down bridges, and herbivicus to open up lily pads that let you cross small bodies of water. Some obstacles, like extra-large boulders or flames, require two or more of the characters to simultaneously cast their charms to overcome them. The artificial intelligence controlling the other characters is smart enough to help you out when it needs to, but if you're playing three-player cooperative mode, you'll need to work with your friends to do the same task. It's also worth noting that players can jump out of cooperative mode at any time, switching control over to the computer if one player needs to leave.
Jinx spells are another primary spell type. Jinxes are basically just an attack you use to attack monsters in the game, which include fire salamanders, dugbogs, and erklings. The menagerie isn't very extensive, but each of the monsters has a different fighting style and offers a different challenge. You can combine charms and jinxes to do combined attacks on creatures, as well. For example, if one character lifts a creature up in the air with a wingardium leviosa charm, the others can jinx it while it's being held for a combined attack, which is more powerful and effective than just spamming the jinx button.
As you make your way through the game's levels, solving puzzles and fighting creatures, you'll collect Bertie Bott's Every-Flavor Beans, which you can get when dropped by defeated creatures, or by jinxing random parts of the environments. The beans serve as currency, which you can use to buy cards to power up each character. The character card system adds depth to the game, letting you customize each of the three characters depending on the situation and play style. Some cards increase the power of your jinxes; others add stamina or duration to your magicus extremus meter, which when filled, gives you a limited amount of increased firepower for your spells. The more expensive and interesting cards let you fire double or triple jinxes with each cast, or give you an advantage against certain creatures. Each character can only use three cards in a mission, so you'll need to choose carefully before starting. Each character also maintains his or her own bean count and deck of cards, so that encourages you to switch between characters as you go through the campaign and make sure all of them have around equal power.
The primary gameplay in The Goblet of Fire involves collecting Triwizard shields that are scattered about the various levels. Some are hidden away for you to pick up, while others are earned by defeating boss creatures. Most of them require you to use your spells to solve environmental puzzles and reach them in out-of-the-way places. As you collect Triwizard shields, later levels are unlocked for play, letting you explore areas such as the Forbidden Forest and the roofs and greenhouses of Hogwarts. There are other items scattered about the levels, such as minishields, statuettes, and mushrooms, that you're asked to collect. Some of these also yield Triwizard shields, while others unlock cards. The problem is that after you've collected all of a certain item, it's never made clear what you've won. Sometimes a Triwizard shield popped up elsewhere in the level. Other times, we never quite figured out what we won by finding all the statuettes or magic mushrooms in a given map. Because the game relies a lot on having you replay certain levels to find all the collectibles, it's somewhat frustrating to not receive immediate feedback on what you've gotten out of searching every nook and cranny. Despite that flaw, it's still pretty fun to explore each of the game's levels the first time, fighting the monsters and finding the Triwizard shields.
The Triwizard challenges you unlock also help mix up the gameplay, as they're different in nature from the standard levels. The Triwizard challenges follow the template used in the book and the film; one challenge has Harry fly off on his broom with a dragon in pursuit, while another has Harry explore the depths of the Black Lake. These levels don't involve any exploration or collection--they're pretty much linear races, with some light combat involved.
You'll explore various levels looking for Triwizard shields.
Graphically, The Goblet of Fire is competent, excelling the most in its environment. For example, as you scale the towers and roofs of Hogwarts, you can see the surrounding buildings of the school grounds in the distance. The dragon that chases you through your first play of the Forbidden Forest is also quite imposing and impressive visually. Spell effects also look impressive, making use of particles and other lighting effects. However, the character models look pretty small on screen and don't animate particularly well. What's most disappointing is that the game never leverages any media from the film, aside from still shots used to decorate the cards. The cutscenes in the game are comic-like in their style, not unlike the cover art of the books. Though they still offer an air of authenticity, the frugal nature of the cutscenes seems oddly deflating given the visual splendor Potter fans have come to expect from the films. The four platforms look quite similar in general, with the Xbox and PC versions offering the sharpest graphics, and the PS2 and GameCube versions looking somewhat muddier in comparison. As far as sound goes, the spells and creature effects seem pretty good, as does the music used in the menus and during cutscenes. The voice acting used in the game can get somewhat repetitive over time.
As a platformer aimed at the younger crowd of Potter fans, The Goblet of Fire does a good job at delivering an experience that is in line with the plot of the books. Even if you're an older fan of the Harry Potter books, the game is still worth checking out, especially if you've got two other friends to play the game in three-player cooperative mode. It's definitely not quite as awe-inspiring an experience as seeing the films, but if you want a more interactive take on what it might be like to be in the world of magic, The Goblet of Fire video game will suit you just fine.

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